| Foraging for forge details | |
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SuperBeast Hunter
Posts : 61 Points : 5081 Join date : 2010-09-18 Age : 40 Location : Grand Blanc, MI
| Subject: Foraging for forge details Mon Sep 20, 2010 7:46 am | |
| I'm never good at introductions, but love the idea of this community and can't wait to see what comes from it. I've been working on a project and discovering the limitations of forge and what can be done. I do have a few questions and just wondering if I'm overlooking some of the options.
1. Can you invert items? For instance, I'm using the staircase on one side of the hanger and I want to use it on the other side, but have it look symetrical.
2. Can you make an object spawn after a certain amount of time has gone by in the game? I know you can set respawn timers, but isn't that only used for objects that can be destroyed?
3. Can you make an object disappear after a certain amount of time? I have some insane ideas if you can.
Also, if you guys had just one feature you would add to forge what would it be? | |
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Jinn Remona Jackel
Posts : 23 Points : 5020 Join date : 2010-09-17 Age : 38 Location : St. Catharines, Ontario, Canada
| Subject: Re: Foraging for forge details Mon Sep 20, 2010 8:45 am | |
| Welcome to the community. Hope to hear some more from you in the near future.
As for your questions, I'm still pretty new to Forge as well, so those questions are those that I can't personally answer yet. Except, one feature I would crave so much to have in Forge, is a Tutorial. Would make things SO much easier. | |
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Hypersomniac Admin
Posts : 82 Points : 5108 Join date : 2010-09-16 Age : 35 Location : Orem, UT
| Subject: Re: Foraging for forge details Mon Sep 20, 2010 6:27 pm | |
| First off, welcome to the community.
As for the 3 questions you have, I'll take a look around and experiment with it to see if I can get you some answers
And for something to make forge better. I would add simply paths, to create things such as Elevators or Conveyor lines. | |
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SuperBeast Hunter
Posts : 61 Points : 5081 Join date : 2010-09-18 Age : 40 Location : Grand Blanc, MI
| Subject: Re: Foraging for forge details Mon Sep 20, 2010 10:15 pm | |
| I agree, that would be pretty cool. As happy as I am with it, I hold out hope that bungie will add to forge with DLC. | |
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Hypersomniac Admin
Posts : 82 Points : 5108 Join date : 2010-09-16 Age : 35 Location : Orem, UT
| Subject: Re: Foraging for forge details Tue Sep 21, 2010 10:45 am | |
| Definitely I'm also hoping we could get some kind of description for each item. To help with things like weak/anti-spawns so we know what they do. | |
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SuperBeast Hunter
Posts : 61 Points : 5081 Join date : 2010-09-18 Age : 40 Location : Grand Blanc, MI
| Subject: Re: Foraging for forge details Wed Sep 22, 2010 9:40 am | |
| Sorry bout my girlfriend killing you guys when trying to explain stuff. Like I said she gets bored with forge pretty quick and just likes to play around. She is interested though in what kind of maps get created in forge. She's even looking into creating her own and I'm trying to encourage her, but most of the time she just feels like shooting people. | |
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Hypersomniac Admin
Posts : 82 Points : 5108 Join date : 2010-09-16 Age : 35 Location : Orem, UT
| Subject: Re: Foraging for forge details Wed Sep 22, 2010 10:56 am | |
| No problem bro, My Wife is the exact same way in Halo. Except I don't think I could even get here remotely interested in trying to build a forge map. | |
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Pmptendo Jackel
Posts : 33 Points : 5037 Join date : 2010-09-16 Age : 41 Location : Lancaster PA
| Subject: Re: Foraging for forge details Thu Oct 14, 2010 9:28 pm | |
| Welcome !!
I would really love to see descriptions of Items and whatnot, DLC would be wicked !!! | |
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| Foraging for forge details | |
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